![]() ![]() By defining a Ground Plane and Origin, you’ll make the Z-plane of the scene 0,0,0 for all X, Y, and Z axes. Right-click and choose “Set Ground Plane and Origin.”ĪE’s origin is set to 960, 540, 0. ![]() This will cause the bullseye target to appear, showing where the plane will be, based on the selection. Each of these trackers is attached to a part of your scene and can be used in compositing.ĭefine the Ground Plane and Origin by selecting a set of tracking points. When camera solving is done, select the effect, and you’ll see that there are lots of multicolored tracking points scattered all over your scene. ![]() It will try its best to match the focal length and how the camera moves. When the analysis is done, After Effects will solve the camera movement, which basically means that it’s trying to reverse-engineer the original camera used in the scene. You can check the progress of the analysis in the Effect Control panel: However, this is a background process, so you can still work on your other composition while the analysis is running. The amount of time for the analysis to finish depends on the length, frame rate, and resolution of your video. This applies the 3D Camera Tracker on the layer and will start analyzing the clip. To use the 3D Camera Tracker, simply select the layer you want to track, then choose “Track Camera” on the animation menu or by right-clicking on the layer itself. ![]()
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